For those of you who may have missed it, Sacred came out last year to generally decent reviews. The game, while firmly rooted in the fantasy realm, featured a selection of six characters like the Mage, the Gladiator and the Dark Elf. Players selected a character and went forth on various missions. What made this a little different from the similar Diablo, was that the game was truly open ended. You could choose to go on one mission, or go somewhere completely different and find other missions. Sure there are lots of RPGs out there with non-linear gameplay, but this one really had that feeling of freedom that some other, ahem ... titles seemed to miss.
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